Global Entertainment Robots Market Outlook, Prospect and Future 2023
Summary - A new market study, titled “Global Entertainment
Robots Market Research Report Forecast to 2023”has been featured on
WiseGuyReports.
Entertainment robots are designed for a number of
applications specifically in commercial and entertainment industries. These
robots can interact with individuals and perform various actions such as
singing, dancing, and telling stories. Various entertainment robots like Aibo,
Poo-Chi, Bo-Wow, iDOG, Gupi, Teksta, and i-Cybie are gaining popularity in the
commercial sector. For the purpose of this study, the global entertainment
robots market has been segmented on the basis of product, end user, and region.
The entertainment robots market is growing due to developing
artificial intelligence technology, increasing demand for animatronic robots,
and rapidly growing geriatric population. While the high initial cost incurred
in the production of these robots is hampering the market growth in the
forthcoming years.
The global entertainment robots market is expected to grow
at 23.06% CAGR during the forecast period, 2018–2023. In 2016, the market was
led by Asia-Pacific with 44.12% share, followed by North America and Europe
with shares of 32.39% and 15.25% respectively.
The global entertainment robots market has been segmented
based on product, end user, and region. On the basis of product, the market has
been segmented into robot toys, educational robots, and robotic companion pets.
By end user, the market has been segmented into media, education, retail, and
others. By region, the market has been segmented into North America,
Asia-Pacific, Europe, and the rest of the world.
Based on the product, the robot toys dominated the
entertainment robots market in 2017 by generating highest market revenue of USD
784.27 million and is estimated to generate a market value of USD 2,505.12
million by 2023 growing at a 22.47% CAGR. Whereas, educational robots are
projected to witness the fastest growth of a 25.45% CAGR during the forecast
period 2018–2023.
Based on end user, the media industry dominated the
entertainment robots market in 2017 by generating highest market revenue of USD
635.74 million and is estimated to generate a market value of USD 2,060.46
million by 2023 growing at a 22.76% CAGR. Whereas, the education segment is
projected to grow with the fastest CAGR of 25.82% during the forecast period
2018–2023.
The global entertainment robots market is expected to reach
approximately USD 3,715.29 million by 2023, exhibiting a CAGR of 23.06% between
2018 and 2023.
Key Players
The key players of global entertainment robots market are
KUKA AG, Hasbro, Inc., Mattel, Inc., Sphero, BLUE FROG ROBOTICS, Modular
Robotics, Robobuilder Co., Ltd, Sony Corporation, and LEGO.
Global Entertainment Robots Market Analysis & Forecast,
from 2017 to 2023
• To provide a detailed analysis of the market structure
along with a forecast for the next six years of various segments and
sub-segments of the entertainment robots market
• To provide insights about factors affecting the market
growth
• To analyze the global entertainment robots market based on
various tools such as supply chain analysis, and Porter’s five force analysis
• To provide historical and forecast revenue of the market
segments and sub-segments with respect to regions and their respective key
countries
• To provide country-level analysis of the market with
respect to the current market size and future perspective
• To provide country-level analysis of the market for
segments by product, end user, and region
• To provide strategic profiling of key players in the
market, comprehensively analyzing their core competencies, and drawing a
competitive landscape for the market
• To track and analyze competitive developments such as
joint ventures, strategic alliances, mergers and acquisitions, new technology
developments, and research and developments in the entertainment robots market
Target Audience
• Original Equipment Manufacturers (OEMs)
• OEM Technology Solution Providers
• Research Institutes
• Market Research and Consulting Firms
• Forums, Alliances, and Associations
• Technology Investors
• Governments and Financial Institutions
• Analysts and Strategic Business Planners
• End Users of Entertainment Robots
Key Findings
• The global entertainment robots market is expected to
reach USD 3,715.29 million by 2023
• Based on product, the robot toys dominated the
entertainment robots market in 2017 by generating the highest market revenue of
USD 784.27 million and is estimated to generate a market value of USD 2,505.12
million by 2023 growing at a 22.47% CAGR
• Based on end user, the media industry dominated the
entertainment robots market in 2017 by generating the highest market revenue of
USD 635.74 million and is estimated to generate a market value of USD 2,060.46
million by 2023 growing at a CAGR of 22.76%
• Geographically, the Asia-Pacific region has been projected
to hold the largest market share in the global entertainment robots market
followed by North America, Europe, and the rest of the world
Regional and Country Analysis of Entertainment Robots Market
Estimation and Forecast
The global entertainment robots market was led by
Asia-Pacific in 2016; it occupied 44.12% of the total market share. North
America successfully occupied the second-largest share of 32.39% in the global
entertainment robots market in 2016. Asia-Pacific is the fastest growing market
registering a CAGR of 23.78%. However, the rest of the world is expected to
grow at a slow rate; it occupied only 8.24% of the total market share in 2016.
The report on the global entertainment robots market also
covers the following country-level analysis:
• North America
o US
o Canada
• Europe
o Germany
o UK
o France
o Rest of Europe
• Asia-Pacific
o China
o Japan
o India
o Rest of Asia-Pacific
• Rest of the World
FOR MORE DETAILS: https://www.wiseguyreports.com/reports/4255639-global-entertainment-robots-market-research-report-forecast-to-2023
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