Global 3D Animation Market - Growth Drivers, Opportunities and Forecast Analysis to 2024
Summary - A new market study, titled “Global 3D Animation Market - Growth Drivers, Opportunities and Forecast Analysis to 2024” has been featured on WiseGuyReports.
Global 3D Animation Market
Research Report: by Component (Hardware, Software, Services), Technology (3D
Modeling, Motion Graphics, 3D Rendering, Visual Effects) End-User (Media and
Entertainment, Education, Healthcare, Architecture) and Region (North America,
Europe, Asia-Pacific, Rest of the World) - Forecast to 2024
ALSO READ: https://www.openpr.com/news/2138104/3d-animation-market-2020-global-analysis-by-key-players
Market Analysis
3D animation is a process of developing/creating 3D
dimensional moving images in a digital environment. 3D animation has undergone
numerous innovations in recent years. The trend supporting 3D animation has
been steadily rising. 3D animation has been growing most rapidly in the media
and entertainment industry. This technology provides view in various screenings
and angles, making it look lively. The demand for 3D animation is attributed to
growing adoption of visual effects technology (VFX) in movies, increasing
demand for 3D visualization, 3D gaming, and 3D mobile applications, and growing
trend of digital marketing. Demand growth of 3D animation software for creating
3D animation movies has been pushing market growth globally. For instance, key
market players in the media and entertainment industry such as Universal
Studios Inc., The Walt Disney Company, Pixar, Warner Bros. Animation,
DreamWorks Animation, and others are adopting 3D animation software and
technologies such as 3D modeling, motion graphics, 3D rendering, visual
effects, and special effects to build movies which pushes growth for 3D
animation market. However, rising examples of software piracy is expected to
restrict market growth. The 3D animation infrastructure includes several
components including hardware, software, and services. The hardware segment in
the global 3D animation market has been further divided into motion capturing
systems, workstations, and video cards and GPU. Motion capturing systems
transfer the movements of real-life actors or objects in order to digital
characters or objects. Motion securing systems are mostly used to track various
human movements as facial expressions and lip movements digitally. 3D animation
software will allow designers to create objects and give them motion in virtual
3-dimensional space. 3D animation software offers a range of functions
including 3D modeling, rendering, and motion capture of objects. The software
segment has been sub-segmented into SDK, plug-in software, and platforms. 3D
animation platforms offer designers and developers with tools and features to
develop 3D animation-based software and perform various tasks required for
creating 3D animated videos. 3D animation platforms offer features of 3D
modeling, 3D rendering, and then adding visual effects to films. The technology
used for 3D animation is covering 3D modeling, motion graphics, 3D rendering,
visual effects, and others. Popular 3D modeling software in the 3D animation
market include Maya by Autodesk, Cinema4D, Blender, and SketchUp among others.
3D modeling is an important step in a process of 3D animation and they are
widely used for different applications.Existence of major key players such as
Adobe, Autodesk Inc., and Image Metrics are expected to drive the growth of the
3D animation market in the North America region. Moreover, growing demand for
3D animation from film industry in the US and Canada. The Global 3D Animation
Market is expected to expand at 13.8% CAGR during the forecast period
2018–2024.
Market Segmentation
The 3D animation market has been segmented by component, by
technology and by end user. By Component the market has been segmented into
Hardware, Software and Services. By Technology the market has been segmented
into 3D Modelling, Motion Graphics, 3D rendering, Visual Effects, and others,
System Integration & Deployment, and Support & Maintenance. By End-User
the market has been segmented into Media & Entertainment, Education, Healthcare,
Architecture, and Others.
Regional Analysis
Geographically, the 3D animation market has been divided
into North America, Europe, Asia-Pacific, the Middle East & Africa, and
South America. North America accounted for the largest market share of 42.1% in
the year 2017, with a market value of USD 4,991.7 million; the market is
expected to register a CAGR of 13.6% during the forecast period. Asia-Pacific
was the second-largest market in 2017, valued at USD 3799.95 million; the
market is expected to register the highest CAGR of 16.5%.
Major Players
The proposed spectators in the global 3D animation market
are huge corporates, SMEs, distributors and wholesalers, Investors and trade
experts, Governments, associations and industrial bodies, etc. The major
companies functioning in the global 3D animation market are concentrating on
firming their global ways by entering into untouched markets. The major players
in the global 3D animation market are Autodesk, Inc. (US), Image Metrics, Inc.
(US), Corel Corporation. (Canada), Pixologic, Inc. (US), Maxon Computer
(Germany), NewTek, Inc. (US), Toon Boom Animation Inc. (Canada), SideFX.
(Canada), Foundry Visionmongers Ltd (UK), Trimble Inc (US), Adobe Systems Inc.
(US), Sony Corporation (Japan), and NVIDIA Corporation (US). Some of the key
developments are In January 2019, NVIDIA Corporation teamed with Autodesk to
bring 3D animation 6K video editing to laptops. The companies together provide
GPU-accelerated ray trace with Maya, Autodesk Arnold and 3ds Max. It increases
performance speed in laptops as compared to that of desktop PCs. In January
2019, Google LLC partnered with Sony Pictures Image works to launch Open Cue,
an open-source render manager. This will allow Google to improve their
rendering processes. In January 2019, Adobe Systems Inc. acquired
Allegorithmic, a French company, and maker of Substance, the industry standard
for 3D textures and material creation in games and videos post-production. This
acquisition allows the former to improve capabilities of its products and strengthen
the video game creators and VFX artists, among others. In March 2019, Foundry
Visionmongers Ltd launched Modo 13, a 3D modeling tool which enhances modeling,
animation and rendering capabilities. It introduced the GPU render with its
first iteration of AMD Radeon ProRender. In April 2019, Maxon Computers
acquired Redshift Rendering Technologies, Inc., a final frame rendering
solutions provider. Such acquisition is aimed at strengthening Maxon’s products
and services.
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